Trinity Bryant

Trinity is an Integrated Media major and joined KMA Visitor Services this year.

Why I chose this: I have been taking a virtual reality course this semester and have been taking media classes since the beginning of the year. I came across a friend and past TA of mine who would occasionally come into the museum this past semester and she told me she has been working on a virtual obstacle course. I found this after reading about synesthesia and sensation and perception for my VR class and it was so cool after watching a video of the tour online, I thought this would be so amazing to do for the museum. In the video, the man does not move, the VR tour could also be uploaded onto Youtube just like that museum in Berlin did. I also
thought it was doable since there were students working in the field with the museum already, I also am aware that the school has the tools and knowledge to do so from the faculty of VR and
the students of VR as well.

http://www.medienkunstnetz.de/works/home-of-the-brain/images/8/
https://www.youtube.com/watch?v=uMAA6GYLJPU

I found this while looking for research databases in Ohio University Libraries for my virtual reality class. It is a data goggle and glove that is used to move throughout the museum without the user having to move themselves throughout the museum.

Similar to virtual reality, it allows the person to see the museum and the artwork through a projector or a monitor as they travel through the art in the New National Gallery in Berlin.

This can benefit the museum because it is a non interactive virtual representation of the gallery itself, there is no need to actually be within the museum. The only difference is that it can defeat the art lovers desire to be within the actual room in which the art itself sits.

Since I have talked with people who go to Ohio University and do VR, MR, and AR work with the university. I have seen one of my TA’s and friends come into the museum to do some blocking for creating a virtual obstacle course and understanding of a layout of a museum and how to recreate it with the use of another form of technological realities.

Since there is already affiliation with the equipment and the abilities to do virtual tours that involve little to know contact with others, this can benefit the museum and give advantages to more than just one sense being perceived virtually than if the museum was to just post the art electronically. This creates a bit more individual interactivity as well as creating a closer sense of the art through the use of data goggles and gloves, or just some sort of interactive virtual tour of the museum.